EXALTED@Wonko's: Through The Dragon's Woods

It's That Live-Action "Alice in Wonderland" All Over Again [Session 3; 4 XP]

It’s That Live-Action “Alice in Wonderland” All Over Again [Session 3; 4 XP]

Upon walking through Firewander for a bit, they end up in a labyrinth of flowers and vines (Lily’s Freehold). A voice introduces herself as Lily, and tells the party that the only way they’ll get out of her maze is to solve it, or give her Arvia in exchange for the way out.

The party, not being one to shake from challenges, takes on the maze. It transforms from a hedge maze to a luxuriously kinky maze, to a Mushroom and Pipe filled one. When the maze takes the final form the party has to deal with, Lily gets horribly confused. So do all of the members, save for one stubborn cat who apparently messed with the freehold’s effect enough to cause what Lily calls a “Plot Twist from Malfeas”. When the party walks out, they end up just inside the boundaries of Cinnabar.

Waiting for them is another group of Guild mercenaries, this time claiming to be from Hierarch Dvora Odom. The party goes to talk to Dvora, only to find out that Artemisia is actually a horrible person looking to sell Arvia’s safety in return for some more political power, and that both the Fae and a death cult worshiping the Deathlord Walker in Darkness want her.

The characters agree to not talk to Artemisia, and instead seek council with The Emissary. As they are waiting though, Lilac and five scales of Hobgoblins come to take Ariva by force.

Or they would have, if they hadn’t totally wrecked the scales of Hobgoblins and back Lilac in a corner while all of their Anima Banners were flaring. Lilac offers to take decent, actual care for all of the homeless children of Nexus in exchange for having her life spared (claiming that the defeats that her and her sister faced were more of a worthy tale anyway).

And that’s when the characters notice that a certain god-blooded seems to be missing. In her place lies a skull wrapped in black silk. Akumu recognizes this as a Abyssal assassin calling card. The Emissary arrives then, offers the party five extremely fast horses, and tells them that the assassin is probably heading toward Thorns, the nearest shadowland that he knows of.



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